Gamers don’t need a fitness trainer. They need a reason.

Quest Up / 6 Months / 2023 / UX & UI Designer

PROBLEM SPACE

Gamers often struggle with maintaining an active lifestyle due to their sedentary habits. Traditional fitness apps fail to engage this demographic effectively.


SOLUTION

Quest Up is a gamified fitness app designed to combat gamers' sedentary lifestyles by making exercise as exciting as gaming.

Project Timeline & Approach

Originally created as my bootcamp capstone project, Quest Up followed an iterative design process, progressing through research to prototyping & evaluation within three months. Post-bootcamp, I refined it further for a startup pitch, incorporating additional prototyping and branding revisions, aligning with Human-Centered Design and the Double Diamond framework.



THE PROBLEM

Gamers struggle to stay active

A clash between gaming and health.


Gamers often face difficulties maintaining an active lifestyle due to their sedentary habits. Traditional fitness apps fail to engage this demographic effectively.

Research reveals that prolonged sitting during gaming can increase health risks like cardiovascular disease, obesity, and joint issues. The sedentary nature of gaming sessions, coupled with extended screen time, often leads to eye strain, back pain, and stiffness. Over time, these habits can also contribute to metabolic disorders and higher risks of conditions such as diabetes.



MONTH 1

Research

Primary & Secondary Research

MONTH 2

MONTH 3

MONTH 4

Ideation

Sketches, Wireframes

Visuals & Branding

Sketches, Wireframes

MONTH 5

MONTH 6

Prototype & Evaluation

Formative User Evaluations

Research Objective

To identify the health consequences of a sedentary lifestyle due to prolonged gaming sessions and uncover the key barriers preventing gamers from adopting traditional fitness solutions.


KEY INSIGHTS

Lack of motivation to exercise

A clash between gaming and health.


By engaging with gamers on platforms like Discord, at gaming conventions, and in gaming cafes, I uncovered a series of patterns that shaped my approach. Three critical insights stood out:



PROBLEM

Gamers often spend long hours sitting while gaming

PAINPOINT

Exercise Feels Like A Chore

OPPORTUNITY

Gamers Are Interested In Gamified Fitness

Meet Adam

Based on the research insights, I developed a primary persona that encapsulates the average gamer struggling to balance gaming and physical activity.

This user profile became my reference point for all of my design decisions moving forward, ensuring that every feature and interaction aligned with the user's needs and motivations.


“It's hard to find the right balance between what I enjoy and what I need.”

ABOUT

Adam, a 21-year-old Computer Science student, loves gaming but faces health and academic challenges. Now, he's motivated to adopt healthier habits while balancing gaming.

BEHAVIOURS

Frequently engages in gaming sessions that last 6-8 hours, particularly during weekends.

Neglects physical activity, opting to game instead of exercising or participating in outdoor activities.

FRUSTRATIONS

Establish a healthier routine that includes regular physical activity and balanced nutrition while still enjoying gaming.

Reduce gaming hours and incorporate physical activity to improve fitness and overall well-being.

ACTIONS

Struggles to balance gaming with maintaining a healthy lifestyle, leading to weight gain and fatigue.

Experiences back pain and eye strain due to prolonged gaming sessions.

KEYWORDS

  • SEDENTARY LIFESTYLE

  • PHYSICAL INACTIVITY

  • LIFESTYLE IMBALANCE

  • SUSTAINABLE FITNESS HABITS

  • HEALTHY LIFESTYLE INTEGRATION

STAGE 1

GAMING ROUTINE

Adam spends several hours each day gaming, often late into the night. He enjoys gaming and finds it relaxing, though he’s aware it’s affecting his health. While content, he feels a sense of guilt about his physical inactivity. This stage is marked by a lack of exercise, poor eating habits, and frequent fatigue.

STAGE 2

REALISATION

Adam notices weight gain and a decline in energy levels. He realizes he needs to make a change for his health but doesn’t know where to start. Frustration and concern begin to build about the long-term impact of his lifestyle. He struggles to balance gaming with attempts at healthier living.

STAGE 3

SEEKING SOLUTIONS

Adam begins exploring ways to incorporate exercise into his routine. He wonders if there’s a way to make physical activity feel as engaging as gaming. Although hopeful, he remains skeptical about finding a solution that sticks. He finds it hard to stay motivated and carve out time to exercise.

STAGE 4

TAKING ACTION

Adam tries out gamified fitness apps and starts building short workouts into his day. He sees this as a fun way to stay active without giving up gaming. Encouraged by small wins, he becomes more aware of the effort it takes to maintain progress. His focus shifts toward staying consistent and avoiding a return to old habits.

HOW MIGHT WE…

How Might We motivate gamers to engage in physical activities to improve their long-term health?

IDEATION

Keeping fitness within reach via mobile apps


Lowering the fitness barrier was key

My persona emphasised the importance of making workouts effortless and accessible to avoid overwhelming users. A mobile app emerged as the perfect solution—familiar and intuitive for gamers, keeping fitness within reach.



Translating the sketches into wireframes

I translated the latest iteration of my sketches into mid-fidelity wireframes, prioritising:

  • Layout clarity: Ensuring an intuitive and gamer-friendly structure.

  • Interaction concepts: Focusing on smooth and engaging user flows.

This stage allowed me to solidify the app’s core functionality and gather valuable feedback through early usability testing—setting the stage for visual and interactive refinements.

Username

Quest Type

Home

Guild Hall

Shop

Leaderboard

Complete Quest

Coins

Friends

Quest Title Here

Quest Description would bewritten here

Image of avatar

Home

Guild Hall

Shop

Leaderboard

Tops

Bottoms

Close

Wardrobe

Share

Chat

Friends

Accesories

Background

Locked Item

Locked Item

Locked Item

Locked Item

Locked Item

Locked Item

Image of avatar

Home

Guild Hall

Shop

Leaderboard

Daily Quest

Image of guild hall

Boss Quest

Quest Type

Quest Type

Quest Type

Quest Type

Quest Type

Quest Type

Home

Guild Hall

Shop

Leaderboard

Image of shopkeeper

shopkeeper dialogue about shop

Today’s Offers

Timer

Power Ups

Cosmetics

Item Name

Item Description

Item Image

Price

Item Name

Item Description

Item Image

Price

Item Name

Item Description

Item Image

Price

Home

Guild Hall

Shop

Leaderboard

Leaderboard

Local

Friends

Global

Username

PFP

Quest Count

Position Number

Username

PFP

Quest Count

Position Number

Username

Quest Count

PFP

PFP

PFP

Username

PFP

Quest Count

Position Number

Username

Quest Count

Username

Quest Count

USABILITY TESTING

I conducted two key usability tests


Think-Aloud &
First-Click Test

For the usability tests, I allowed users to test the prototype while capturing their live thoughts as they navigated the app, providing insights into their decision-making process.

I also observed their initial interactions and click patterns to identify issues with the information hierarchy and pinpoint moments of confusion or obstacles encountered without intervention.


Image of avatar

Mail

Stats

Shop

Guild Hall

Leaderboard

Home

Quest Description

Progress Count

Username

Username

Balance

Statistic Report

Quests

Awards

Show More

Show More

M

T

W

T

F

S

S

M

Quest Description

Progress Count

Medal Name

Achievement Description

Medal Name

Achievement Description

Medal Name

Achievement Description

Quest Description

Progress Count

Share

Stats

Shop

Guild Hall

Leaderboard

Home

Tops

Bottoms

Close

Wardrobe

Share

Chat

Friends

Accesories

Background

Locked Item

Locked Item

Locked Item

Locked Item

Locked Item

Locked Item

Image of avatar

Back

Stats

Shop

Guild Hall

Leaderboard

Home

Daily Quest

Image of guild hall

Boss Quest

Quest Type

Quest Type

Quest Type

Quest Type

Quest Type

Quest Type

Energy Balance

Stats

Shop

Guild Hall

Leaderboard

Home

Image of shopkeeper

shopkeeper dialogue about shop

Today’s Offers

Timer

Stats

Shop

Guild Hall

Leaderboard

Home

Membership

Battle Pass

Gold Balance

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Leaderboard

Local

Friends

Global

Username

PFP

Quest Count

Position Number

Username

PFP

Quest Count

Position Number

Username

Quest Count

PFP

PFP

PFP

Username

PFP

Quest Count

Position Number

Username

Quest Count

Username

Quest Count

Stats

Shop

Guild Hall

Leaderboard

Home

The usability issues were pointed down and the necesssary changes were made

INCONSISTENT SCROLLING

Users were confused by varying scrolling behaviors

OVEREXERCISING RISK

No mechanism existed to encourage breaks during sessions

UNFAIR LEADERBOARD

Lack of equal opportunities to climb ranks

UNABLE TO TRACK PROGRESS

Users couldn’t monitor their fitness stats

UI INCONSISTENCIES

Design elements lacked cohesion

STANDARDISED SCROLLING

Standardised scrolling behavior for consistent navigation

ENERGY BALANCE

Introduced an energy balance feature to encourage breaks

LEADERBOARD TIMER

Added a leaderboard timer for fair competition

NEW REPORT SCREEN

Implemented a statistics report screen for tracking fitness progress

REFINED UI

Refined the UI for a cohesive and polished look

BRANDING & HI-FIDELITY WIREFRAMES

I created high-fidelity wireframes

Branding: Neon Meets Fitness Gaming

The branding for Quest Up is deeply rooted in the cyberpunk aesthetic, merging the futuristic allure of neon lights with cutting-edge technology. This approach highlights how gamers are leveraging tech to redefine fitness while staying connected to their gaming culture.

  • Futuristic Atmosphere: Neon visuals reflect innovation and align with the gaming community’s love for RGB lighting systems.

  • Immersive Experience: The design resonates with gamers, creating a relatable and visually captivating environment

Turn your fitness progress into a real-life adventure!

Your personal trainer levels up as you complete workouts, earning rewards like in-game currency and XP.


Customise your trainer and track your journey in a way that makes every workout feel like an epic win. Fitness meets fun—take control and start your quest today!


Choose your adventure and crush your fitness goals!

The Guild Hub lets you tackle exciting daily and boss challenges, each designed to boost your strength, speed, and agility.


With stunning cyberpunk visuals and action-packed stories, every workout becomes a mission you can’t wait to complete. Are you ready to level up?

Compete, climb, and conquer! See how you stack up against friends and players worldwide.


Whether it’s earning bragging rights or extra motivation to hit your goals, this feature brings out your competitive edge and makes every step count. Will you claim the top spot?

Upgrade your adventure!

The Shop is your go-to for unlocking new gear, skins, and power-ups with your hard-earned rewards.


Customise your trainer, boost your progress, and stand out in the game. Fitness meets fun and it’s all yours to explore!

Track your progress like a pro! Receive an in-depth view of your achievements, workouts, and milestones.


From calories burned to quests completed, you’ll see your fitness journey visualized like never before. Stay informed, stay motivated, and keep leveling up!

Gear up and get ready! Personalise your trainer with epic gear and showcase your achievements. It’s your space to prep for the next quest and look awesome while crushing your fitness goals!

SUCCESS METRICS & KEY LEARNINGS

From Concept to Reality: Turning Quest Up Into a Winning Idea.

Success Metrics

Quest Up reached a major milestone by winning the City Ventures Grand Spark Start-Up Competition, earning £3,000, a spot in the 10-week accelerator program, and guidance to transform it into a real startup.

The next step is crowdfunding, with a £5,000 goal to validate market demand. Achieving this will confirm the app’s viability and pave the way for its launch, positioning Quest Up to revolutionize fitness in the gaming community.

Key Learnings

  • Consistency is key: Developing a comprehensive design system streamlined the design process and ensured consistency across UI components.

  • User feedback is invaluable: User testing and feedback were crucial in identifying and resolving usability issues, leading to a more intuitive design.

  • Balancing creativity and functionality: Gamifying fitness is a creative challenge that must balance engaging elements with practical features that genuinely support health goals.

Gamers don’t need a fitness trainer. They need a reason.

Quest Up / 6 Months / 2023 / UX & UI Designer

PROBLEM SPACE

Gamers often struggle with maintaining an active lifestyle due to their sedentary habits. Traditional fitness apps fail to engage this demographic effectively.


SOLUTION

Quest Up is a gamified fitness app designed to combat gamers' sedentary lifestyles by making exercise as exciting as gaming.

Project Timeline & Approach

Originally created as my bootcamp capstone project, Quest Up followed an iterative design process, progressing through research to prototyping & evaluation within three months. Post-bootcamp, I refined it further for a startup pitch, incorporating additional prototyping and branding revisions, aligning with Human-Centered Design and the Double Diamond framework.



THE PROBLEM

Gamers struggle to stay active

A clash between gaming and health.


Gamers often face difficulties maintaining an active lifestyle due to their sedentary habits. Traditional fitness apps fail to engage this demographic effectively.

Research reveals that prolonged sitting during gaming can increase health risks like cardiovascular disease, obesity, and joint issues. The sedentary nature of gaming sessions, coupled with extended screen time, often leads to eye strain, back pain, and stiffness. Over time, these habits can also contribute to metabolic disorders and higher risks of conditions such as diabetes.



MONTH 1

Research

Primary & Secondary Research

MONTH 2

MONTH 3

MONTH 4

Ideation

Sketches, Wireframes

Visuals & Branding

Sketches, Wireframes

MONTH 5

MONTH 6

Prototype & Evaluation

Formative User Evaluations

KEY INSIGHTS FROM RESEARCH

Lack of motivation to exercise

A clash between gaming and health.


By engaging with gamers on platforms like Discord, at gaming conventions, and in gaming cafes, I uncovered a series of patterns that shaped my approach. Three critical insights stood out:



PROBLEM

Gamers often spend long hours sitting while gaming

PAINPOINT

Exercise Feels Like A Chore

OPPORTUNITY

Gamers Are Interested In Gamified Fitness

Meet Adam

Based on the research insights, I developed a primary persona that encapsulates the average gamer struggling to balance gaming and physical activity.

This user profile became my reference point for all of my design decisions moving forward, ensuring that every feature and interaction aligned with the user's needs and motivations.


“It's hard to find the right balance between what I enjoy and what I need.”

ABOUT

Adam, a 21-year-old Computer Science student, loves gaming but faces health and academic challenges. Now, he's motivated to adopt healthier habits while balancing gaming.

BEHAVIOURS

Frequently engages in gaming sessions that last 6-8 hours, particularly during weekends.

Neglects physical activity, opting to game instead of exercising or participating in outdoor activities.

FRUSTRATIONS

Establish a healthier routine that includes regular physical activity and balanced nutrition while still enjoying gaming.

Reduce gaming hours and incorporate physical activity to improve fitness and overall well-being.

ACTIONS

Struggles to balance gaming with maintaining a healthy lifestyle, leading to weight gain and fatigue.

Experiences back pain and eye strain due to prolonged gaming sessions.

KEYWORDS

  • SEDENTARY LIFESTYLE

  • PHYSICAL INACTIVITY

  • LIFESTYLE IMBALANCE

  • SUSTAINABLE FITNESS HABITS

  • HEALTHY LIFESTYLE INTEGRATION

“It's hard to find the right balance between what I enjoy and what I need.”

ABOUT

Adam, a 21-year-old Computer Science student, loves gaming but faces health and academic challenges. Now, he's motivated to adopt healthier habits while balancing gaming.

BEHAVIOURS

Frequently engages in gaming sessions that last 6-8 hours, particularly during weekends.

Neglects physical activity, opting to game instead of exercising or participating in outdoor activities.

FRUSTRATIONS

Establish a healthier routine that includes regular physical activity and balanced nutrition while still enjoying gaming.

Reduce gaming hours and incorporate physical activity to improve fitness and overall well-being.

ACTIONS

Struggles to balance gaming with maintaining a healthy lifestyle, leading to weight gain and fatigue.

Experiences back pain and eye strain due to prolonged gaming sessions.

KEYWORDS

  • SEDENTARY LIFESTYLE

  • PHYSICAL INACTIVITY

  • LIFESTYLE IMBALANCE

  • SUSTAINABLE FITNESS HABITS

  • HEALTHY LIFESTYLE INTEGRATION

STAGE 1

GAMING ROUTINE

Adam spends several hours each day gaming, often late into the night. He enjoys gaming and finds it relaxing, though he’s aware it’s affecting his health. While content, he feels a sense of guilt about his physical inactivity. This stage is marked by a lack of exercise, poor eating habits, and frequent fatigue.

STAGE 2

REALISATION

Adam notices weight gain and a decline in energy levels. He realizes he needs to make a change for his health but doesn’t know where to start. Frustration and concern begin to build about the long-term impact of his lifestyle. He struggles to balance gaming with attempts at healthier living.

STAGE 3

SEEKING SOLUTIONS

Adam begins exploring ways to incorporate exercise into his routine. He wonders if there’s a way to make physical activity feel as engaging as gaming. Although hopeful, he remains skeptical about finding a solution that sticks. He finds it hard to stay motivated and carve out time to exercise.

STAGE 4

TAKING ACTION

Adam tries out gamified fitness apps and starts building short workouts into his day. He sees this as a fun way to stay active without giving up gaming. Encouraged by small wins, he becomes more aware of the effort it takes to maintain progress. His focus shifts toward staying consistent and avoiding a return to old habits.

HOW MIGHT WE…

How Might We motivate gamers to engage in physical activities to improve their long-term health?

IDEATION

Keeping fitness within reach via mobile apps


Lowering the fitness barrier was key

My persona emphasised the importance of making workouts effortless and accessible to avoid overwhelming users. A mobile app emerged as the perfect solution—familiar and intuitive for gamers, keeping fitness within reach.



Translating the sketches into wireframes

I translated the latest iteration of my sketches into mid-fidelity wireframes, prioritising:

  • Layout clarity: Ensuring an intuitive and gamer-friendly structure.

  • Interaction concepts: Focusing on smooth and engaging user flows.

This stage allowed me to solidify the app’s core functionality and gather valuable feedback through early usability testing—setting the stage for visual and interactive refinements.


Username

Quest Type

Home

Guild Hall

Shop

Leaderboard

Complete Quest

Coins

Friends

Quest Title Here

Quest Description would bewritten here

Image of avatar

Home

Guild Hall

Shop

Leaderboard

Tops

Bottoms

Close

Wardrobe

Share

Chat

Friends

Accesories

Background

Locked Item

Locked Item

Locked Item

Locked Item

Locked Item

Locked Item

Image of avatar

Home

Guild Hall

Shop

Leaderboard

Daily Quest

Image of guild hall

Boss Quest

Quest Type

Quest Type

Quest Type

Quest Type

Quest Type

Quest Type

Home

Guild Hall

Shop

Leaderboard

Image of shopkeeper

shopkeeper dialogue about shop

Today’s Offers

Timer

Power Ups

Cosmetics

Item Name

Item Description

Item Image

Price

Item Name

Item Description

Item Image

Price

Item Name

Item Description

Item Image

Price

Home

Guild Hall

Shop

Leaderboard

Leaderboard

Local

Friends

Global

Username

PFP

Quest Count

Position Number

Username

PFP

Quest Count

Position Number

Username

Quest Count

PFP

PFP

PFP

Username

PFP

Quest Count

Position Number

Username

Quest Count

Username

Quest Count

USABILITY TESTING

I conducted two key usability tests


Think-Aloud &
First-Click Test

For the usability tests, I allowed users to test the prototype while capturing their live thoughts as they navigated the app, providing insights into their decision-making process.

I also observed their initial interactions and click patterns to identify issues with the information hierarchy and pinpoint moments of confusion or obstacles encountered without intervention.


Image of avatar

Mail

Stats

Shop

Guild Hall

Leaderboard

Home

Quest Description

Progress Count

Username

Username

Balance

Statistic Report

Quests

Awards

Show More

Show More

M

T

W

T

F

S

S

M

Quest Description

Progress Count

Medal Name

Achievement Description

Medal Name

Achievement Description

Medal Name

Achievement Description

Quest Description

Progress Count

Share

Stats

Shop

Guild Hall

Leaderboard

Home

Tops

Bottoms

Close

Wardrobe

Share

Chat

Friends

Accesories

Background

Locked Item

Locked Item

Locked Item

Locked Item

Locked Item

Locked Item

Image of avatar

Back

Stats

Shop

Guild Hall

Leaderboard

Home

Daily Quest

Image of guild hall

Boss Quest

Quest Type

Quest Type

Quest Type

Quest Type

Quest Type

Quest Type

Energy Balance

Stats

Shop

Guild Hall

Leaderboard

Home

Image of shopkeeper

shopkeeper dialogue about shop

Today’s Offers

Timer

Stats

Shop

Guild Hall

Leaderboard

Home

Membership

Battle Pass

Gold Balance

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Price

Item Image

Item Name

Item Description

Leaderboard

Local

Friends

Global

Username

PFP

Quest Count

Position Number

Username

PFP

Quest Count

Position Number

Username

Quest Count

PFP

PFP

PFP

Username

PFP

Quest Count

Position Number

Username

Quest Count

Username

Quest Count

Stats

Shop

Guild Hall

Leaderboard

Home

The usability issues were pointed down and the necesssary changes were made

INCONSISTENT SCROLLING

Users were confused by varying scrolling behaviors

OVEREXERCISING RISK

No mechanism existed to encourage breaks during sessions

UNFAIR LEADERBOARD

Lack of equal opportunities to climb ranks

UNABLE TO TRACK PROGRESS

Users couldn’t monitor their fitness stats

UI INCONSISTENCIES

Design elements lacked cohesion

STANDARDISED SCROLLING

Standardised scrolling behavior for consistent navigation

ENERGY BALANCE

Introduced an energy balance feature to encourage breaks

LEADERBOARD TIMER

Added a leaderboard timer for fair competition

NEW REPORT SCREEN

Implemented a statistics report screen for tracking fitness progress

REFINED UI

Refined the UI for a cohesive and polished look

BRANDING & HI-FIDELITY WIREFRAMES

I created high-fidelity wireframes

Branding: Neon Meets Fitness Gaming

The branding for Quest Up is deeply rooted in the cyberpunk aesthetic, merging the futuristic allure of neon lights with cutting-edge technology. This approach highlights how gamers are leveraging tech to redefine fitness while staying connected to their gaming culture.

  • Futuristic Atmosphere: Neon visuals reflect innovation and align with the gaming community’s love for RGB lighting systems.

  • Immersive Experience: The design resonates with gamers, creating a relatable and visually captivating environment

Turn your fitness progress into a real-life adventure!

Your personal trainer levels up as you complete workouts, earning rewards like in-game currency and XP.


Customise your trainer and track your journey in a way that makes every workout feel like an epic win. Fitness meets fun—take control and start your quest today!


Choose your adventure and crush your fitness goals!

The Guild Hub lets you tackle exciting daily and boss challenges, each designed to boost your strength, speed, and agility.


With stunning cyberpunk visuals and action-packed stories, every workout becomes a mission you can’t wait to complete. Are you ready to level up?

Compete, climb, and conquer! See how you stack up against friends and players worldwide.


Whether it’s earning bragging rights or extra motivation to hit your goals, this feature brings out your competitive edge and makes every step count. Will you claim the top spot?

Upgrade your adventure!

The Shop is your go-to for unlocking new gear, skins, and power-ups with your hard-earned rewards.


Customise your trainer, boost your progress, and stand out in the game. Fitness meets fun and it’s all yours to explore!

Track your progress like a pro! Receive an in-depth view of your achievements, workouts, and milestones.


From calories burned to quests completed, you’ll see your fitness journey visualized like never before. Stay informed, stay motivated, and keep leveling up!

Gear up and get ready! Personalise your trainer with epic gear and showcase your achievements. It’s your space to prep for the next quest and look awesome while crushing your fitness goals!

SUCCESS METRICS & KEY LEARNINGS

From Concept to Reality: Turning Quest Up Into a Winning Idea.

Success Metrics

Quest Up reached a major milestone by winning the City Ventures Grand Spark Start-Up Competition, earning £3,000, a spot in the 10-week accelerator program, and guidance to transform it into a real startup.

The next step is crowdfunding, with a £5,000 goal to validate market demand. Achieving this will confirm the app’s viability and pave the way for its launch, positioning Quest Up to revolutionize fitness in the gaming community.

Key Learnings

  • Consistency is key: Developing a comprehensive design system streamlined the design process and ensured consistency across UI components.

  • User feedback is invaluable: User testing and feedback were crucial in identifying and resolving usability issues, leading to a more intuitive design.

  • Balancing creativity and functionality: Gamifying fitness is a creative challenge that must balance engaging elements with practical features that genuinely support health goals.